ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 5
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 21
cameraFov (float): 81.1307
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1654.71
cameraTransform (m44f): [{0.932701, -0.360651, 1.57646e-008, -2555.55}, {-0.360651, -0.932701, 4.07696e-008, -217.291}, {0, -4.37114e-008, -1, 165.1}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 3999]
displayWindow (box2i): [0, 0, 5999, 3999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_AO.B (float)
VRayExtraTex_AO.G (float)
VRayExtraTex_AO.R (float)
VRayLightSelect_Ballroom_Chandelier.B (float)
VRayLightSelect_Ballroom_Chandelier.G (float)
VRayLightSelect_Ballroom_Chandelier.R (float)
VRayLightSelect_Ballroom_Fill.B (float)
VRayLightSelect_Ballroom_Fill.G (float)
VRayLightSelect_Ballroom_Fill.R (float)
VRayLightSelect_Ballroom_Pins.B (float)
VRayLightSelect_Ballroom_Pins.G (float)
VRayLightSelect_Ballroom_Pins.R (float)
VRayLightSelect_Ballroom_Sconce.B (float)
VRayLightSelect_Ballroom_Sconce.G (float)
VRayLightSelect_Ballroom_Sconce.R (float)
VRayLightSelect_Cove.B (float)
VRayLightSelect_Cove.G (float)
VRayLightSelect_Cove.R (float)
VRayLightSelect_Hall.B (float)
VRayLightSelect_Hall.G (float)
VRayLightSelect_Hall.R (float)
VRayLightSelect_Window.B (float)
VRayLightSelect_Window.G (float)
VRayLightSelect_Window.R (float)
VRayLightSelect_pins.B (float)
VRayLightSelect_pins.G (float)
VRayLightSelect_pins.R (float)
VRayLightSelect_sconces.B (float)
VRayLightSelect_sconces.G (float)
VRayLightSelect_sconces.R (float)
VRayLight
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 6
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 21
cameraFov (float): 81.1307
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1654.71
cameraTransform (m44f): [{-4.37114e-008, 1, -4.37114e-008, -962.55}, {1, 4.37114e-008, -1.91069e-015, -1796.36}, {0, -4.37114e-008, -1, 165.1}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 3999]
displayWindow (box2i): [0, 0, 5999, 3999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_AO.B (float)
VRayExtraTex_AO.G (float)
VRayExtraTex_AO.R (float)
VRayLightSelect_Cove.B (float)
VRayLightSelect_Cove.G (float)
VRayLightSelect_Cove.R (float)
VRayLightSelect_Hall.B (float)
VRayLightSelect_Hall.G (float)
VRayLightSelect_Hall.R (float)
VRayLightSelect_Window.B (float)
VRayLightSelect_Window.G (float)
VRayLightSelect_Window.R (float)
VRayLightSelect_pins.B (float)
VRayLightSelect_pins.G (float)
VRayLightSelect_pins.R (float)
VRayLightSelect_sconces.B (float)
VRayLightSelect_sconces.G (float)
VRayLightSelect_sconces.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMtlID (uint)
VRayObjectID (uint)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRenderID (uint)
VRaySampleRate.B (float)
VRaySampleRate.G (float)
VRaySampleRate.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWir